Schedule:Short paper presentations: 10 minutes (plus 5 minutes of discussion) Long paper presentations: 15 minutes (plus 10 minutes of discussion) 9:00 - 10:30 - Games for Software Engineering
Learning software engineering processes through playing games: Suggestions for next generation of simulations and digital learning gamesIntroductions Keynote: "Competitive Game Development: Software Engineering as a Team Sport" Walt Scacchi, Research Director and Senior Research Scientist, Center for Computer Games and Virtual Worlds, University of California, Irvine Abstract: In this presentation, I describe the what, why, how, and outcomes of game development competitions, and through the lens of Software Engineering. This will include presentation of observational results from multi-round field studies of computer game software development competitions hosted at UC Irvine starting in 2010. These results, which include examples drawn from different game development efforts, address game software requirements, design and reuse, testing and playtesting, and development team organization and management practices. The presentation will also review related efforts that engage software development competitions, as well as the emerging role of games in software engineering research and education. Finally, I will comment on how software sustainability issues are being, or can be, addressed in such game development competitions Bio: Walt Scacchi is senior research scientist and research faculty member in the Institute for Software Research, and also Director of Research at the Center for Computer Games and Virtual Worlds, both at University of California, Irvine. He received a Ph.D. in Information and Computer Science at UC Irvine in 1981. From 1981-1998, he was a professor at the University of Southern California. Dr. Scacchi returned to UC Irvine in 1999. His research interests include open source software development, computer game culture and technology, virtual worlds for modeling and simulating complex engineering and business processes, developing decentralized heterogeneous information systems, software acquisition, and organizational analysis of system development projects. Dr. Scacchi is an active researcher with more than 150 research publications, and has directed more than 60 externally funded research projects. He also has had numerous consulting and visiting scientist positions with more than 25 firms or institutes, including four start-up ventures. His recent activities and research publications can be found at http://www.ics.uci.edu/~wscacchi Papers: Games for Software Engineering Jöran Pieper It was a Bit of a Race: Gamification of Version Control Leif Singer and Kurt Schneider 10:30 - 11:00 - Break 11:00 - 12:30 - Games for Software Engineering Toward Adopting Self-organizing Models for the Gamification of Standard and Context-aware User Applications
Daniel J. Dubois Panel: "Realizing User Engagement with Game Engineering Techniques" Panel Moderator: Steven D. Fraser, Director, Cisco Research Center, Cisco Systems Steven D. Fraser, Director, Cisco Research Center, Cisco Systems
Joey Lee, Director, Real World Impact Games Laboratory, Teachers College
Shaun Longstreet, Director, Center for Teaching and Learning, Marquette University
(Complete Panel To be Announced) 12:30 - 14:00 - Lunch
14:00 - 15:30 - Serious and Pervasive Games Supporting Seniors Rehabilitation Through Videogame Technology: a Distributed Approach Dario Maggiorini, Laura Anna Ripamonti and Eraldo Zanon Adaptive Serious Game Development Damir Ismailović, Juan Haladjian, Dennis Pagano, Barbara Koehler and Bernd Bruegge Evaluation of User Engagement and Message Comprehension in a Pervasive Software Installation Mia Aasbakken, Konstantinos Chorianopoulos and Letizia Jaccheri Creation of a Game-Based Digital Layer for Increased Museum Engagement Among Digital Natives Katelyn Doran, Acey Boyce, Andrew Hicks, Jamie Payton and Tiffany Barnes 15:30 - 16:00 - Break 16:00 - 17:30 - Software Engineering for Games
Reusable Components for Artificial Intelligence in Computer Games
Christopher Dragert, Jörg Kienzle and Clark Verbrugge Feedback in low vs. high fidelity visuals for game prototypes Barbara Koehler, Juan Haladjian, Blagina Simeonova and Damir Ismailovic Posters and Demos Engagement in software design: How to make it fun! (Poster, Game) Oswald de Bruin, Dave Stikolorum, Michel Chaudron Dinner to follow, details TBA |

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