Call for Papers

The 2nd International Workshop on Games and Software Engineering (GAS 2012)
Realizing User Engagement with Game Engineering Techniques

June 9, 2012
Zurich, Switzerland
An ICSE 2012 workshop

Important Dates

Feb. 17 2012   Submissions due
Feb. 24 2012   Submissions due (Extended deadline)
Mar. 19 2012   Notification to authors
Mar. 29 2012   Camera ready deadline

June 9 2012    GAS Workshop


This year’s GAS theme has two complementary elements. The first is to identify and investigate the applicability of game engineering techniques to make a wide variety of traditional (i.e., non-game) activities and applications more engaging for their users. What does it mean to make software more engaging? Here, engaging means to attract and retain a user’s attention and interests in order to become involved with and understand something. The game community has been very successful in creating engaging activities and game applications with attractive interfaces, intriguing characters and rich storyline development. Their success is visible in creating popular, massively multiplayer online (MMO) games such as Ultima and World of Warcraft. New approaches to improve user engagement and apply them to non-game applications will be explored in this workshop. The second is to identify and investigate the applicability of software engineering techniques leading to more sustainable games. What does it mean to make game software more sustainable? Sustainability can be considered as a resource management concern from diverse perspectives such as environmental (“green”), infrastructure, municipal services, or economic growth. Here,  we consider the “green” perspective and how it relates to games applications. For example, how can we improve the awareness of resource utilization and conservation (e.g., power consumption) in a wide variety of game applications.


Submissions presenting research results (theoretical or applied), experience reports, or case studies on topics related to this year's theme are encouraged. Broadly, this includes processes, techniques, notations, and tools to 1) improve user engagement in traditional software, including sustainable software applications and 2) engineer more sustainable ("greener") game software. Additional topics related to game engineering and software engineering are also welcome.   
  • User engagement and sustainability as non-functional requirements
  • Pattern based solutions for user engagement, sustainability issues (requirements, design)
  • Game development, including APIs, frameworks, middleware (including networking/security/databases)
  • Testing and verification of games and gamified applications, including studies with human subjects
  • Inter-disciplinary perspectives on user engagement, sustainability     
  • Formalizing game specification and creation
  • Monitoring and adapting game applications to conserve resources (e.g., power)  
  • Impact of resource conservation on game play experiences

Paper submissions

GAS 2012 is accepting short (4 page) and long (7 page) papers. All papers must adhere to the ICSE 2012 formatting requirements.
Short papers (4 pages maximum) can describe preliminary work in its early stages.
Full papers (7 pages maximum) describe more mature research, solutions, frameworks, and patterns relevant to the theme of the workshop. All submissions must be made via EasyChair.

All accepted papers will be published in the ICSE conference proceedings. For a paper to appear in the proceedings, at least one author must register for the workshop by the deadline for camera-ready copy submission.

We anticipate papers will be included in the ACM Digital Library.

Additional information

The GAS 2012 web site at will provide up-to-date information about the workshop.

Workshop Organizers

Jonathan Bell, Columbia University, USA

Kendra M. L. Cooper, The University of Texas at Dallas, USA
Gail E. Kaiser, Columbia University, USA 

Swapneel Sheth, Columbia University, USA

Program Committee

  • Bernd Bruegge, Technical University Munich, Germany
  • Kendra Cooper, The University of Texas, Dallas, US
  • Mehdi Jazayeri, University of Lugano, Switzerland
  • Gail Kaiser, Columbia University, US
  • Joseph R. Kiniry, IT University of Copenhagen, Denmark
  • Maic Masuch, University of Duisburg-Essen, Germany
  • Nachiappan Nagappan, Microsoft Research, US
  • Walt Scacchi, University of California, Irvine, US
  • Olga Sorkine, ETH Zurich, Switzerland
  • Clark Verbrugge, McGill University, Canada
  • Patrick Wagstrom, IBM Research, US
  • Walker White, Cornell University, US
  • Jim Whitehead, University of California, Santa Cruz, US