The 2nd International Workshop on Games and Software Engineering (GAS 2012)
Realizing User Engagement with Game Engineering Techniques
June 9, 2012
An ICSE 2012 workshop
Mar. 29 2012 Camera ready deadline
June 9 2012 GAS Workshop
This year’s GAS theme has two complementary elements. The first is to identify and investigate the applicability of game engineering techniques to make a wide variety of traditional (i.e., non-game) activities and applications more engaging for their users. What does it mean to make software more engaging? Here, engaging means to attract and retain a user’s attention and interests in order to become involved with and understand something. The game community has been very successful in creating engaging activities and game applications with attractive interfaces, intriguing characters and rich storyline development. Their success is visible in creating popular, massively multiplayer online (MMO) games such as Ultima and World of Warcraft. New approaches to improve user engagement and apply them to non-game applications will be explored in this workshop. The second is to identify and investigate the applicability of software engineering techniques leading to more sustainable games. What does it mean to make game software more sustainable? Sustainability can be considered as a resource management concern from diverse perspectives such as environmental (“green”), infrastructure, municipal services, or economic growth. Here, we consider the “green” perspective and how it relates to games applications. For example, how can we improve the awareness of resource utilization and conservation (e.g., power consumption) in a wide variety of game applications.
Submissions presenting research results (theoretical or applied), experience reports, or case studies on topics related to this year's theme are encouraged. Broadly, this includes processes, techniques, notations, and tools to 1) improve user engagement in traditional software, including sustainable software applications and 2) engineer more sustainable ("greener") game software. Additional topics related to game engineering and software engineering are also welcome.
GAS 2012 is accepting short (4 page) and long (7 page) papers. All papers must adhere to the ICSE 2012 formatting requirements.
Short papers (4 pages maximum) can describe preliminary work in its early stages.
Full papers (7 pages maximum) describe more mature research, solutions, frameworks, and patterns relevant to the theme of the workshop. All submissions must be made via EasyChair.
All accepted papers will be published in the ICSE conference proceedings. For a paper to appear in the proceedings, at least one author must register for the workshop by the deadline for camera-ready copy submission.
We anticipate papers will be included in the ACM Digital Library.
The GAS 2012 web site at http://2012.gasworkshop.org will provide up-to-date information about the workshop.
Kendra M. L. Cooper, The University of Texas at Dallas, USA
Gail E. Kaiser, Columbia University, USA
Swapneel Sheth, Columbia University, USA